Splash Ground

Game Development
Game Engine
Splash Ground

Tech Stack

Unity
C#

Description

Splash Ground is a fast-paced 3D arena survival shooter that combines territory control with wave-based combat. Players must strategically manage their time between spraying the floor to keep it healthy and defending against contaminating monster waves.

The game features a unique dual-objective gameplay loop where maintaining at least 80% of the arena floor in its clean, green state is just as important as dealing with enemy threats. The contamination spreads dynamically as monsters traverse the arena, creating an engaging challenge of resource and time management.

Developed in Unity using C# for game logic and custom shaders for visual effects, the project demonstrates advanced game development techniques including procedural floor state management, wave-based enemy spawning systems, and real-time territory percentage calculations.

  • Developed complete 3D arena survival gameplay with territory control mechanics
  • Implemented dynamic floor contamination system using custom shaders
  • Created wave-based enemy spawning and AI pathfinding systems
  • Built real-time percentage tracking for win/lose conditions
  • Designed player movement, shooting, and spraying mechanics
  • Collaborated with a team of 3 contributors for art and game design
  • Published playable release build on GitHub

Page Info

Gameplay Arena

3D arena showcasing territory control mechanics with dynamic floor contamination and health systems.

/projects/splashground/screenshot1.png

Combat & Wave System

Monster wave mechanics and player shooting controls with territory defense gameplay.

/projects/splashground/screenshot2.png

Download

https://github.com/Montmont20z/Splash-Ground/releases/tag/Release